These are hefty badasses that move with menacing deliberateness but are still capable of surprising agility-and they are masters of extreme, grisly violence, dismantling maps as deftly as they dismantle their foes. I had to watch a developer beat up Nurgle's minions instead of getting to slay them myself, but even hands-off it really looks like Complex Games has nailed the feel of its Space Marines. Challenges, known as Glorious Deeds, can be accepted before a mission, introducing another objective and potentially netting you extra rewards, if you're up to the task, like additional requisition points that you can spend on beefing up your arsenal. These Grey Knights might like to fly under the radar, but they're still eager to earn a bit of glory and renown. Orbiting a world reveals even more information, like what strain of Bloom is affecting it, which determines what enemy mutations and negative effects you'll have to worry about. You can also see what the mission rewards are, allowing you to prioritise based on what catches your eye the most. Maps are transformed by the Bloom, with higher levels of corruption changing the layout and introducing new hazards. The holographic star map shows you the level of corruption on specific worlds, which informs what types of enemies you'll encounter, the likelihood of unwelcome random events and what your mission objectives will be. It really looks like Complex Games has nailed the feel of its Space Marines.ĭaemonhunters makes it easier to to plan for dust-ups with Nurgle's nightmarish horde by doling out intel before you make landfall. You won't have access to everything straight away, of course, so you'll need to disrupt the plans of Chaos a bit before you start building your perfect squad. Much of what's contained within Games Workshop's Grey Knights Codex is present here, from their grenades to their Servo-skulls, along with fancy and unique master crafted weapons that you won't find elsewhere. It's impossible to look at the list of practical gear and cosmetic flourishes and not have flashbacks to days spent hunched over my desk, building armies and kitbashing models.
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